The possible effects are currently: burning, bleeding, blindness, poison (stronger than from Poisoned Blades).ĭancing Star and Devil's Puffbal damage per sec is also scaled now. The outcome is that the skill is stronger in early game (because of higher apply chance), but a bit weaker finally.įixative skill now also gives a chance to apply a random effect on oil vulnerable enemy. Also the power of the poison from this skill is reduced by about 37%. The poison apply chance is 6% per skill level and gets +5%,+10% apply chance increase with oils level 2,3. Poisoned Blades are adjusted in a way that the skill depends much less on oil level. Normalized and balanced Poisoned Blades skill. Level 5: +2 clusters, +36% all petard's damageįixed a bug of wrong Heavy Artillery perk description. Level 4: +2 clusters, +24% all petard's damage Level 3: +1 cluster, +24% all petard's damage Level 2: +1 cluster, +12% all petard's damage Main petard throw explosion gives full effect (unlike vanilla). Updated description of runeword replenishment.Ĭluster Bombs skill balancing. Also NG+ Grandmaster Wolf Pants have 3 rune slots like superior and mastercrafted NG+ Wolf Pants now. So that it is not lower than Grandmaster items. Increased rune slot count for NG+ witcher gear gloves and boots to 2. Integrated fnexus'es mod Set Bonuses For All Tiers of Witcher Gear with his permission. Set bonuses now present for all NG+ witcher school gear, except Viper. Integrates Signs Overhaul version 1.14 (Axii Dominate change mostly).Samum petard thrown by player does not take will resistance into account anymore. Realistic burning module.ĭisabled Dragon's Dream and Dancing Star burning effect damage scaling under Realistic Burning enabled, because of assumptions. So Golden Oriole again works like an antidote also. Exception is Golden Oriole level 1 doesn't remove poison critical effect. Like vanilla exisisting poison effects are removed regardless Golden Oriole level. Such altering of the resistance progression function fits better for scaling and balance. It will be about 45% on level 50 and not 30% as it would be linearily. when human burn resistance is set to 60% on level 100. On lower level it is calculated proportionally, but that is not linear function anymore. Sliders allow to adjust the extra resistance that NPC would have on level 100. Also to counter that Igni spellpower burning damage scaling was nerfed greatly and petard burning damage scaling disabled for petards module.Īdded customization of burning resistances. In the alternative burning mode NPC don't have any burning damage resistance for effects caused by player, the resistance only affects duration. Transition to phase 2 happens on hit or when some time of a initial burning duration passes, currently it is set to 2s plus 40% of remaining time. Phase 2: the victim is active, but still getting burning damage. Phase 1: the victim is burning with critical animation, thus disabled from combat. Instead the effect totally being taken down, only its critical animation stops. Realistic burning - new alternative logic of burning effect. Realistic burning module version 0.50 beta.Įxtends the burning tweaks functionality from GBRTweaks version 0.11b.
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